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Showing posts with label horror. Show all posts
Showing posts with label horror. Show all posts

Tuesday, October 8, 2019

Killing Floor 2 Download

Killing Floor 2 Download

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Killing Floor 2 Download Overview

Killing Floor 2 is a first-person shooter video game developed and published by Tripwire Interactive. It is a sequel to 2009's Killing Floor. An early access version of the game was released for Microsoft Windows in April 2015, and the game was released in November 2016 for Windows and PlayStation 4 and August 2017 for Xbox One. The game utilizes Epic Games' Unreal Engine 3.

Gameplay:

Killing Floor 2 is a first-person shooter video game that can be played alone or cooperatively with up to six players.[2] The game is based on events from Killing Floor, in which bio-tech firm Horzine attempted to create military clones and was hijacked by an insane researcher who unleashed the clones across the UK. The clones have now rapidly spread across Europe, paralyzing the response from the European Union.[3] In Killing Floor 2, taking place a month after the first game, the outbreak has spread beyond Europe,[2] causing governments to collapse and communication systems to fail.

Gameplay consists of players fighting through waves against Zeds. As waves pass, the enemy count will increase; different enemy types are introduced as players complete each wave, culminating to a boss fight as the final wave. Enemy count is determined by the number of players in the game. The boss character is determined randomly upon the start of the last wave, and each boss is defeated differently.[4] Players equip themselves with melee weapons and firearms, a healing syringe, and a welder used to block passages. Random weapons, ammo, and armor can be found by exploring the level, though players have a limited amount of weight they can carry.[5]

When players kill a Zed, they earn in-game money and experience points. Achieving certain types of kills, such as a head shot, may cause the game to enter "zed time," when all game actions for all players are slowed down for a few seconds, providing more time for players to adjust their decisions amid battle. Once they spawn, Zeds chase and attack players automatically. When damaged, players can restore their health using a medical syringe on themselves or having a teammate use theirs, among other regenerative items. Once a player's health reaches zero, they will die and will not respawn until the end of the wave. The mission will fail if all players die before completing a wave. Players gain monetary bonus for surviving a round, which they can use to buy and/or sell body armor, ammo, and weapons at a store, also known as the Trader. The Trader is only open for a limited time between waves and in certain locations around the map. The number of waves in a match can be configured, and four difficulty levels are available: Normal, Hard, Suicidal, and Hell on Earth (ordered in increasing difficulty). A patch released in early 2016 included a dynamic difficulty option in which a computer-based "Game Controller" can alter the strength of subsequent waves, either making them easier or harder based on the players' performance.[6]

Prior to starting a match, the player selects one of several perks (or classes) that represent basic combat classes (e.g. Field Medic, Commando, Support). Each perk has various skill boosts (e.g. better damage with specific weapons, healing other characters, welding doors more effectively) that are unavailable to other perks. In the meta-game, players earn experience points for each of their perks by doing actions related to those perks, for example, healing other players will gain Field Medic experience points. The player can also acquire those same experience points when they are not using the appropriate perk. Experience points are most easily earned by using weapons specific to the class, such as explosive weapons for the Demolitions class. Each level gained boosts the perk's base skill numbers. For every five levels gained, the player is able to select one of two specific skills unlocked for the respective perk. These skills include a mix of passive and active abilities, including some that can benefit other team members.[7] Players can also configure their playable character through a number of pre-made personas and options for various clothing and accessories, but these customizations are purely cosmetic with no impact on gameplay mechanics.


In April 2016, a patch added a player-vs-player mode in which one or more players take on the role of a Zed to kill the mercenary players. The Zed abilities are implemented in game, such as a Stalker remaining invisible while not charging.



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Recommended Requirements of Killing Floor 2:


  • CPU: Core 2 Quad Q9550 2.83GHz or Phenom II X4 955
  • RAM: 4 GB
  • OS: Windows 10 64-bit
  • VIDEO CARD: GeForce GTX 560 or Radeon HD 6950
  • PIXEL SHADER: 5.0
  • VERTEX SHADER: 5.0
  • FREE DISK SPACE: 100 GB
  • DEDICATED VIDEO RAM: 1024 MB




Minimum Requirements of Killing Floor 2:

  • CPU: Core 2 Duo E8200 2.66GHz or Phenom II X2 545
  • RAM: 3 GB
  • OS: Win7 64-bit, Win8/8.1 64-bit
  • VIDEO CARD: GeForce GTS 250 or Radeon HD 4830
  • PIXEL SHADER: 4.0
  • VERTEX SHADER: 4.0
  • FREE DISK SPACE: 60 GB
  • DEDICATED VIDEO RAM: 512 MB

Setup Size = 4.75 GB


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Killing Floor Download

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Killing Floor Download Overview

Killing Floor is a cooperative first-person shooter video game developed and published by 
Tripwire Interactive. It was originally released as an Unreal Tournament 2004 mod in 2005. Retail release followed on May 14, 2009, for Microsoft Windows,[3] and for OS X on May 5, 2010.[4] The Linux version was released on the Steam platform in November 2012. A sequel, Killing Floor 2, was announced on May 8, 2014 and released in November 18, 2016 worldwide.

Gameplay:

Killing Floor is a first person shooter, allowing each player to move through a 3D environment. Gameplay consists of two game types: Killing Floor and Objective Mode. In Killing Floor Mode, the player fights waves of zombie-like specimens, or ZEDs, with each wave becoming successively more difficult, until it concludes with a battle against a "boss" specimen, called the Patriarch.[6] Objective Mode poses different challenges in addition to fighting against the zombie or zed specimens. Players earn in-game money for each kill, as well as for surviving to the end of a wave. In the time between each waves, players can visit a trader to buy and sell ammo, armor, and additional weapons, such as katanas, pipe bombs, flamethrowers, shotguns, and so forth; the Trader's location on the level varies at the end of each wave, discouraging players from camping in one location. Weapons may also be found randomly across the level. Players are encouraged to work together; they can trade items and drop money, healing is more effective on other players than on oneself, and the team can strategically weld doors shut to provide a temporary barrier from the oncoming horde while funneling the other creatures to specific areas.

Players select one of seven perks at the start of a match and between rounds. The perk, similar to the idea of a character class, provides bonuses towards certain weapon types, armor, movement, and other factors. Players can level up each perk to increase the benefits it offers. For example, the "Sharpshooter" perk, which provides accuracy benefits when using scoped rifles, can be raised in level by completing a number of headshots with specific weapons. The player does not need to play with that perk to raise its level. For example, the Field Medic perk requires the player to heal a number of points to level up, but this can also be done while playing any of the other perks.

As long as at least one member survives the wave, players that die during a wave will drop their current weapon and re-enter the game at the start of the next wave. If the entire squad is wiped out, they will have to restart the game from the first round.

Each game can be configured to alter the length and difficulty of the various waves. The number of creatures in the enemy waves are based on the number of players in the game, increasing in numbers if more players join the game in progress. All but the weakest enemies have some special attack that can inflict significant damage on a player. A feature called "zed time" awards particularly gory kills, such as headshots, with slow-motion, even in multiplayer mode.


Alex Quick, the lead level designer and texture artist, stated that "there are a whole bunch of ideas on the drawing board that we can add in after launch, including the 'Story' mode from the mod, for instance."[7] A software development kit (SDK) and level editor are included to aid in the creation of modifications and levels.



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Systems Requirements of Killing Floor:


  • CPU SPEED: 1.2 GHz
  • RAM: 1 GB
  • OS: Windows XP/Vista
  • VIDEO CARD: 64 MB DX9 Compliant
  • PIXEL SHADER: 2.0
  • VERTEX SHADER: 2.0
  • SOUND CARD: Yes
  • FREE DISK SPACE: 2 GB
  • DEDICATED VIDEO RAM: 64 MB


Setup Size = 2.73 GB


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Saturday, September 28, 2019

Overkill's The Walking Dead Download

Overkill's The Walking Dead Download

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Overkill's The Walking Dead Download Overview

Overkill's The Walking Dead was a first-person shooter developed by Overkill Software and published by Starbreeze Studios and 505 Games. The title, based on the comics of The Walking Dead, has a strong emphasis on cooperative gameplay. The game was released worldwide for Microsoft Windows in November 2018 and the console version has been delayed indefinitely. In February 2019, Sony emailed all pre-order customers to communicate that the console port had been cancelled. However, shortly after, 505 Games confirmed that the game had not been cancelled for consoles, just postponed. On 26 February, 2019, Skybound Entertainment terminated their contract with Starbreeze Studio, leading to the discontinuation of all efforts on the game.

Gameplay:

Overkill’s The Walking Dead is a first-person shooter with an emphasis on cooperative gameplay. The game features four characters, namely Maya, Aidan, Grant, and Heather. Each has their own unique skills and abilities, and players must work together in order to complete their objectives. Set in Washington D.C., a post-apocalyptic environment which was overran by zombies, the game is said to also feature stealth, survival horror and role-playing elements



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Recommended Requirements of Overkill's The Walking Dead:


  • OS: Windows 10 64-bit
  • CPU: Intel Core i7-2600K 3.4 GHz or AMD 5 1400 3.5 GHz
  • RAM: 16 GB System Memory
  • GPU RAM: 6GB Video Memory
  • GPU: Nvidia GeForce GTX 1060 6GB or AMD Radeon RX 580 8GB
  • HDD: 50GB Available Hard Drive Space
  • DX: DirectX 11

Minimum Requirements of Overkill's The Walking Dead:


  • OS: Windows 7 64-bit
  • CPU: Intel Core i5-660 3.33 GHz or AMD FX-4100 3.6GHz
  • RAM: 8 GB System Memory
  • GPU RAM: 2GB Video Memory
  • GPU: GeForce GTX 960 or Radeon RX 460 2GB
  • HDD: 50GB Available Hard Drive Space
  • DX: DirectX 11

Setup Size = 38.71 GB


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Wednesday, September 25, 2019

Dead Rising 3 Download

Dead Rising 3 Download

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Dead Rising 3 Download Overview

Dead Rising 3 is an action-adventure video game developed by Capcom Vancouver and published by Microsoft Studios.[1] The game was released as a launch title for the Xbox One platform on November 22, 2013; a Microsoft Windows port published by Capcom was released on September 5, 2014. It was announced as an Xbox One exclusive during Microsoft's E3 2013 press conference on June 10, 2013

Gameplay:

Following in the footsteps of previous installments, players control new protagonist Nick Ramos in third person. Players' primary focus is to search for supplies and weapons in order to fight many undead and complete missions.[5] Dead Rising 3 is set in a vast, open world environment which is much larger than the worlds of Dead Rising and Dead Rising 2 combined.[6][7] The game can render three times as many zombies on-screen at once as its predecessor.[8] Players can save their progress anywhere, as opposed to limiting saves to toilets.[9] The game includes a "Nightmare Mode" for those who would prefer the traditional time limit and save options.[10][11] The game does not have load times.[12]

Dead Rising 3 expands upon the crafting system introduced in Dead Rising 2. Players retain the ability to create "combo weapons", but without the need for a workbench, allowing them to craft weapons on the fly.[6] Dead Rising 3 also allows players to create "combo vehicles", such as combining a motorcycle and steamroller to form a "RollerHawg".[13] Each combo vehicle includes two seats and a secondary blue attack to support cooperative gameplay.[13] Driving vehicles are a part of exploration, as players navigate the city of Los Perdidos.[12] Players are able to discover and unlock blueprints for new combo weapons and vehicles.[14]

Dead Rising 3 utilizes both the Kinect and Xbox SmartGlass.[15] The optional Kinect feature gives zombies a certain level of situational awareness.[15] Loud noises from the player could potentially trigger a rush of zombies; however, the player can also use the ability to shout at zombies through the Kinect in order to distract them.[16] The microphone sensitivity is tuned to "a threshold that makes sense," so that attracting zombies will feel like an intentional decision.[15][17] The Xbox SmartGlass feature, which is also optional, can be used to locate specific items, find abandoned storefronts, and set waypoints for mission objectives.[15] It also provides players with exclusive missions that unlock apps within the SmartGlass, giving them the ability to call in airstrikes, drone support, or area-wide flares for fending off or drawing the attention of the undead.

Multiplayer:

Dead Rising 3 offers two-player cooperative gameplay. Co-op play is accessible in all game modes with the exception of an explicit single player mode. In all other modes (Casual, Completionist, Speed Run, Hardcore), players may be paired with a second player seamlessly at any time should a match be found. Alternatively, players can directly select to play Multiplayer.[18]


The primary player continues as Nick Ramos while the secondary player (who would have selected "Multiplayer" in the menus) assumes the role of Dick, a trucker who survives the outbreak.[19] The two players can explore the entire map and complete side missions separately, but main story missions must be completed together. Any blueprints and collectibles found or completed challenges count for both players. On 9 June 2014, Capcom announced a new DLC known as Super Ultra Dead Rising 3 Arcade Remix Hyper Edition EX Plus Alpha at the Microsoft Press Conference at E3 2014, which features four-player co-op.




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Recommended Requirements of Dead Rising 3:


  • CPU: Intel Core i5-4570 or AMD FX-4100
  • RAM: 8 GB
  • OS: Windows 7 (64-bit)
  • VIDEO CARD: NVIDIA GeForce GTX 670 2GB or AMD Radeon 7970 2GB
  • PIXEL SHADER: 5.0
  • VERTEX SHADER: 5.0
  • SOUND CARD: Yes
  • FREE DISK SPACE: 30 GB
  • DEDICATED VIDEO RAM: 2 GB

Minimum Requirements of Dead Rising 3:


  • CPU: Intel Core i3-3220 @ 3.30GHz (or Intel Core 2 Quad Q9550 @ 2.83GHz) / AMD Phenom II X4 945 @ 3.00 GHz
  • RAM: 6 GB
  • OS: Windows 7 (64-bit)
  • VIDEO CARD: NVIDIA GeForce GTX 570 or AMD Radeon 7870
  • PIXEL SHADER: 5.0
  • VERTEX SHADER: 5.0
  • SOUND CARD: Yes
  • FREE DISK SPACE: 30 GB
  • DEDICATED VIDEO RAM: 1 GB


Setup Size = 14.42 GB



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Dead Rising 2 Download

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Dead Rising 2 Download Overview

Dead Rising 2 is an action-adventure video game developed by Canadian company Blue Castle Games, published by Capcom, and released between September and October 2010 for the PlayStation 3, Xbox 360, and Microsoft Windows.[3] It is a sequel to Dead Rising, and is the second entry in the series of the same name. The game features a number of new features and improvements to its predecessor, including multiplayer options.

The game's story see players controlling Chuck Greene, a former motocross rider, who finds himself at the centre of another zombie outbreak taking place in a casino resort and shopping complex in Nevada, and becomes involved in uncovering the truth behind it. Not only must he survive against the zombies roaming the complex by scavenging weapons and supplies, along with rescuing survivors caught up in the incident and dealing with crazed psychopaths, Chuck must also ensure that his young daughter receives regular treatments of a medication that prevent her from becoming a zombie herself, after being bitten by her mother during a previous outbreak in Las Vegas. Like the previous game, players must complete major missions to advance the story, but can undertake optional tasks and explore the complex, with various endings available depending on actions taken during the main game.


The game's success led to it receiving two downloadable episodes - one being a prologue to the main story, the other taking place moments after achieving its canonical ending - along with a remake entitled Dead Rising 2: Off the Record, while as part of the Dead Rising's ten year anniversary, a ported version of the game was released in September 2016 for PlayStation 4, and Xbox One.

Gameplay:

The player controls protagonist Chuck Greene[4] as he fights off hordes of zombies while accomplishing specific missions. The game includes several new objects that can be used to attack the zombies.[5] Up to 7,000 zombies can be seen onscreen at the same time.[6]

Dead Rising 2 allows players to manufacture their own custom weapons at various points in the game by collecting items and combining them together in maintenance rooms scattered across the game map. The player also has the ability to unlock "combo cards" that reveal weapons that can be combined together. Such combinations include the "Hail Mary", a hand grenade duct taped to a football, "Dynameat", a stick of dynamite duct taped to a piece of meat, the "Paddlesaw", two chainsaws duct taped to a kayak paddle, and "Spiked Bat" which is a baseball bat with nails hammered through the item.

Like the first game, boss fights are represented by 'psychopaths', people who have either been driven insane by the zombie outbreak or are taking advantage of it to fulfill their cruel desires.

Multiplayer:

During the 2009 Tokyo Game Show, Capcom revealed that the multiplayer of Dead Rising 2 takes the form of the in-game reality TV show "Terror Is Reality" in which players will act as contestants in a fictional gameshow. Four players participate in multiplayer, competing against each other for the most kills inside an arena full of undead. Players can use weapons and vehicles including human-sized hamster balls and chainsaw-equipped motorcycles. They also will be able to prevent other players from scoring by using various forms of "dirty" tactics.[7]

Chuck Greene joins the reality pay-per-view gameshow "Terror is Reality" to get money for his daughter's Zombrex. (Zombrex being a medicine which prevents infected humans from turning into zombies as long as it is taken once daily.) Terror is Reality (TiR) is hosted by Tyrone King (TK). Players compete with players all over the world online, and earn money for their character at the same time. The show consists of three minigames, including "Zomboni" (driving a car that makes zombie juice and players have to shoot the juice to the target to get points), "Bounty Hunter" (players snipe zombies and they can earn extra points by hitting the jackpot), "Stand Up Zomedy" (players put flowers, sticks, and dresses on the zombie, earn more points by getting all three of items in one zombie), and so on. Finally, the major game in TIR is "Slicecycle", where players drive motorcycles to slice up zombies for points. The winners and participants get money for their participation points from the games.[8]


It was confirmed during Captivate '10 that cooperative gameplay for the story campaign will be available and according to Blue Castle Games there will be an online co-op mode. Both players will play as the main character, Chuck Greene, and will be able to earn experience and keep the items they collected throughout the game—but only the host player will be able to save the game's progress. A host can invite a friend to join the current game by sending out an invitation; if the friend accepts, a confirmation icon will be displayed and the host can allow the player to join in. Non-host players can drop in/out of a co-op game anytime they like. When the players become separated, a tiny animated Chuck Greene icon will appear at the bottom of the game screen. The icon will show what the other player is up to—attacking, being assaulted by zombies, etc. If a player is taken down by zombies, he will be able to call the other for help to revive them. The player will use food to revive the dying partner before his health runs out.




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Systems Requirements of Dead Rising 2:


  • CPU: Intel Core 2 Duo 2.4 GHz or better, AMD Athlon X2 2.2 GHz or better
  • RAM: 2 GB
  • OS: Windows Vista®/XP, Windows 7
  • VIDEO CARD: NVIDIA® GeForce® 8800GTS or better, ATI Radeon™ HD 3850 or better
  • TOTAL VIDEO RAM: 256 MB
  • PIXEL SHADER: 3.0
  • VERTEX SHADER: 3.0
  • DIRECTX VERSION: DirectX® 9.0c and DirectX® 10 (Enhanced for: DirectX 10, 64-bit, multi-core)
  • FREE DISK SPACE: 8.5 GB

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Tuesday, September 24, 2019

Dead Space 3 Download

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Dead Space 3 Download Overview

Dead Space 3 is a survival horror action-adventure video game developed by Visceral Games and published by Electronic Arts. Announced at E3 2012 and released internationally in February 2013,[2] it is the sequel to Dead Space 2 and the third main entry in the Dead Space series.[3]

In Dead Space 3, Isaac Clarke teams up with EarthGov Sergeant John Carver as they travel to Tau Volantis, an ice-covered planet, to end the Marker and Necromorph threat for good.

Development of the game began after the completion of Dead Space 2. It is the only game in the Dead Space series to feature online co-op.


The game received positive reviews from game critics upon release; reviewers praised the game's rewarding action gameplay, although criticism was directed at the focus on action over horror, as well as a weak and unfocused story compared to its predecessors. Despite poor sales, EA and Visceral expressed interest in a sequel. However, Visceral Games was shut down in 2017, and no confirmation that a new installment in the series is being developed by another studio.

Gameplay:

Dead Space 3 puts Clarke against the Necromorphs, who serve as the primary antagonists of the franchise. The Resource Integration Gear (RIG) suit returns, using holographic displays projected from the players' suit and weapons to display health and ammo count, respectively. In vacuum areas, a timer will appear on the player's right shoulder, indicating how much oxygen that character has left before they suffocate.

Player characters can roll and take cover to avoid attacks. This ability was described by a Visceral Games developer as essential, as it "felt dumb/terrible not to have it" and that they have been "making Isaac more responsive", as they "want the horror to come from the terrible things that happen in the game; not from the horror that something is moving slowly towards you and you can't shoot it because the game controls like a piece of crap."[5] The cover system is also described as "organic" in nature; for example, the player does not need to "walk up to certain tagged things and press the cover button; Clarke ... just does the action that is appropriate for the given situation."[5]

Aside from the returning Necromorphs, Dead Space 3 features a large cast of new enemies. One example is the Fodder, whose attacks change depending on how it is dismembered; while another is the Nexus, an insect-like giant that can crush or swallow people whole.[2][6] Other obstacles in Dead Space 3 include a new human enemy, Unitologist soldiers; and environmental hazards like falling machinery and a giant mining drill.[6]

The Bench weapon upgrade system from Dead Space and Dead Space 2 has been redesigned as a new upgrading system called the "Weapon Bench". Here, players are able to construct new weapons from parts gathered throughout the game. The bench provides two main frames to start with—a light one-hand frame and a heavy two-hand frame—and players can build new weapons and put two weapons together (for example, a plasma cutter and a flamethrower). Examples of weapon functions include an electric rivet gun and an incendiary buzzsaw launcher.[7] If a player does not want to build a weapon from scratch, they can choose from ready-made blueprints, including classic Dead Space and Dead Space 2 weapons. Built weapons can also be shared in co-op mode.[8][9]

Co-operative mode:

Dead Space 3 has a drop-in/drop-out online co-op mode for its campaign, which was announced at Electronic Arts's E3 2012 press conference, stating that it will unlock "additional story details and gameplay mechanics only found when playing as the co-op character, EarthGov Sergeant John Carver."[10] When a second player joins the hosting player via Xbox Live, they step into Carver's shoes. To facilitate this, the game is written in such a fashion that Carver can either accompany Clarke or stay with the other non-player characters, and seamlessly transition from one role to the other, without having any effect on the plot.

Carver's presence unlocks three co-op-only side missions,[11] mostly concerning Carver's past as an EarthGov soldier, his troubled relationship with his wife and child, and his guilt over their deaths in a Necromorph outbreak. Additionally, each player has alternate experiences as a result of their characters' dementia. For example, the player controlling Carver will find toy soldiers in a biology facility, while the player controlling Clarke will not see them. Co-op also puts the players in separate situations: when Carver tries to open a certain door, he suddenly becomes trapped in his own mind (echoing a similar situation in Dead Space 2[12]). Clarke must protect him from a sudden surge of Necromorphs until Carver can free himself.[13]


A Visceral Games employee has confirmed it was "always intended to have co-op in Dead Space", citing co-op supporting game System Shock 2 as a source of inspiration for the Dead Space series.[5] He also pointed out that if the player chooses to play alone, Carver "may appear at some points (as do other non-player characters) but for the most part he is not there.




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Dead Space 3 Trailer:




Systems Requirements of Dead Space:


  • CPU SPEED: 2.8 GHz
  • RAM: 1 GB RAM (XP), 2 GB RAM (Vista or Windows 7)
  • OS: WINDOWS XP (SP3), Vista (SP1) or WINDOWS 7
  • VIDEO CARD: NVIDIA GeForce 6800 or better (7300, 7600 GS, and 8500 are below minimum system requirements)ATI X1600 Pro or better (X1300, X1300 Pro and HD2400 are below minimum system requirements)
  • PIXEL SHADER: 3.0
  • VERTEX SHADER: 3.0
  • SOUND CARD: Yes
  • FREE DISK SPACE: 10 GB
  • DEDICATED VIDEO RAM: 256 MB

Setup Size = 4.37 GB


Dead Space 3 Download
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